DevLog #2


The story of the game is still in preparation, but about the gameplay it would probably be as the following: there will be two options for gameplay, you either play with friends online or you play against an AI, when you spawn you're gonna have the Laser-Gun with you to light your way into the dark, the enemy is an invisible figure which can only be seen from it's shadow casted by the Laser-Gun. Your objective is to survive (again I might add more to the gameplay). 

The plans might change in the future but this is what I'm currently working on. 

New things: 

1)  Added new features to the Lase-Gun such as: 

a)  Added new colors (red, blue, green, purple); this was add for the potential the game multiplayer, when each player spawn they will have their own color; also you can change your color in singleplayer mode each time you press "H" (might change in the future).

 b)  Now you can control the laser spread amount; which is the angel the lasers get shot from, by using the "mouse scroll wheel", and the pitch of the sound will change accordingly with the spread amount or in other words the laser concentration amount (there are 20 levels of spread amount).

 2) Created a new map for the game (still under construction).

 3) Now you can see through solid objects which means that if you light up an area behind a wall you will still see it (which gives you some kind of lidar scanning effect). 

Improvements: 

1) Previously, when you shoot the laser while moving, the position where the laser gets shot from (the muzzle) wouldn't follow the player, so it would appear that the laser is getting shot from the wrong position, but now it's fixed; so they will follow you.

 2) Some laser beam sounds looping errors, now they loop smoothly. 

What's next: 

1) Adding multiplayer.

 2) Adding the enemy.

 3) Finishing the map.

 4) Improving the UI. 

 5) Building the story for singleplayer mode.

 Thing I might add: 

 1) Making it possible for players to build their own maps using Unity and play my game in their own maps. 


NOTE: about DevLog #1 it was on my YouTube Channel https://www.youtube.com/channel/UCUypLhNbL3W4C0tmO3huUDQ

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